Civ 6 epic speed. At fast speed, only 1 before they have crossbows.

 

Civ 6 epic speed May 28, 2020 · What's a quick rundown on what it does? If it's some super slow speed I'm out. Other speed settings proportionally scale the following costs: Research costs of technologies and civics Standard (normal speed - 500 turns) Epic (66% speed - 750 turns) Marathon (33% speed - 1500 turns) Civ 6 - My Mod Ideas for Semi-historical Leaders 5. ~ 6%. Boards Sid Meier's Civilization V Feb 23, 2015 · I like the idea of marathon research speed on standard games, but not sure about everything else, since apparently that's not the only thing the mod adds. If you want or you feel it's relevant, you can list the mods you use too. Honestly, normal speed is fine. I play the small map on immortal, but move down to emperor on standard or larger maps. Map size - epic speed allows more unit movement due to more turns available, therefore I would think it would be more balanced to play on a larger map. I’ve been playing civilization since Civ 3 and I feel that speed is more like the older games that I love. I love more time with early game units and UUs. Has anyone got any advice on how to move from quick to standard or epic speed? Will my build order remain roughly the same? Try p0kiehl's Extended Eras mod. Epic is playable yes, but why the heck would you want to play a game where science research is the same speed, but build times are way longer. I can't comprehend playing on an even faster speed. I normally play on the epic setting. And got: -1: 48 s; 6: 32 s; 8: 30 s So I use 6, in case other apps/processes really could get "starved" with 8 - and it's only 2 seconds slower for the loading times, i. How long does the average Civ game last? 44 votes, 43 comments. Unless doing some testing or going for some weird achievement in the future, I'll stick with epic. I would've liked something inbetween, 1000 turns. have over you, especially on higher difficulties, as they spend a longer time in each era and thus give the player an easier time to get caught up to them. The result gameplay is both fair and hardcore experience, but not overwhelming. I reckon the best balance would be more like Epic speed with a 10% discount to Epic production costs. Even easier on marathon. up to 150 it's usually premedieval, 150-250 medieval and Renaissance, 250-300 industriliation start and 400 (or about) is usually a point where I hit the plastics tech At some point playing Civ4 I started playing on Epic just because of the name and from there it escalated into Marathon every single game and since that it hasn't felt like the authentic experience without it (feels weird that you can build wonders in under 100 turns). Here’s what speeds you can play at in Civ 6, and what each means: Online – double-speed game used for online Dec 14, 2021 · Epic speed, huge map. Coastal flooding is no longer 5 goddamn turns between levels. I've developed a habit of having at least 2 games on the go at all times, one in early stages (pre-snowball), and one in late stage. Online is great for quick matches if you want to quickly try out a new civ or stratey. It couldn't have been more verbally satisfying, isn't it? Most civ 6 players are old school fans which started civ 2 or 3 thus that‘s also a reason. With 2-10 civilizations. For those I ususally use continents and islands and standard speed. I changed some values (techs and civs x2 instead of 3, eras x2, dark/gold treshold +20) Epic speed, huge map, usually prince or king difficulty. 5 time length = 1 Quick (33% faster) = 0. I'm playing a Large Map with 13 civs and 17 CS with Historic Speed right now. Hence the speed. " If you are playing a non-English version of Civ 6, this change will not be reflected, so just select "Standard. So the era's last longer than epic, but you don't have to deal with the excruciatingly low production speed of those game speeds. 67 time length = 1. Anyone else prefer this play style? I honestly feel like Civ6 has the best pace under epic or marathon game speeds. Lots of mods installed, too many to list, lol. Like "historic" speed (standard speed with 300% research), and so on. Jun 20, 2018 · So Firaxis has balanced this game around Standard speed, but which is your preferred speed to play at, and how does the game speed affect the overall balance of the game? I often play with a mix of human and AI opponents (mostly 2-3 of us with 3-4 AI to fill a 6 player game), and I want to find the best game speed to strike a good balance. Feb 16, 2018 · Historic Speed is a nice concept (normal production speed and 3x techs and civics times) BUT it isn't well balanced yet. The trees are built so that you can just fly from Middle Ages to Modern in no time (not even mentioning that you can just entirely skip Middle Ages. But by the time I hit the Medieval Era, I was getting so much research that I started to speed across eras really quickly, such that I didn't have a chance to finish a war before 2 eras sped past me. Aug 12, 2013 · Namely, the speed at which the AI can crank out pantheons makes it more or less impossible for me to catch up to them in faith and get my own pantheon founded. Omg, thanks so much (6 years later still invaluable)! I have a 7700K, so also 8 threads and tested 8 and 6 (instead of the default -1). In my most recent game, at the start of my turn 25, 5 pantheons had been founded, and on epic speed the faith required starts at 30 and goes up by 7 per pantheon. Some other victory conditions where after a certain turn you are just running the turns until your victory, I like a smaller map/shorter turn. I personally prefer epic speed. I. Doesn't feel like a real game of civ otherwise. The ceramic is part of a composite armour and there to resist heat. Speed Multiplier In-game Description Online 2. There's a set of mods that increase research times by 3,5 and 10, for both science and culture. In a recent Diplo Netherlands victory, I just found myself just sitting there waiting forever for the World Congress vote. It seems the game goes by too fast to get anything done. " Historic game speed has Standard-speed production times and longer-than-Marathon research times. 66x: Prolonged game (50% slower). I find most fun playing VP on Tiny map, Prince (later King or Emperor) , 4 civilization with me (8 small civs), marathon and epic and normal also, all stardart others settings. Think: If it's 10 turns on normal to unlock crossbow and 5 turns on fast. I tried a game on epic speed and it seemed so much easier. You simply cant produce units fast enough to "respond" to threats. Game speed icons (Civ6) Category page. https://comradekaine. Nice balance between war pace, eras and not so long as marathon. Epic is the perfect game speed for me, I don’t waste too much time micromanaging which I am bound to do every couple of turns, and keeps military units relevant long enough for them to be useful. 5x) and increased the number of turns to reach 2050 AD from 750 to 1000. Speed is a game setting in Civilization VI that modifies the general costs and "scales" of all actions in the game, including the number of turns. Been playing a good amount now but still a noob. But not Epic or Marathon. That's what you get more or less with Scotland/Maya and it feels 'enough' to me; you get to spend extra time in eras, can still get enough units to wage classical era wars, but you still have to make choices and can't build everything. With faster speeds, by the time your army gets to the enemy, they can have advanced a lot. Apr 17, 2023 · Koi Striker Envoy Outfit. On the Standard speed, a game usually lasts for 500 turns. Marathon takes too long. It's different for a change. Nov 1, 2016 · In Civ 5 I felt normal game speed was the best balanced. The first noticeable differences come in the complexities of city growth and the additional major gameplay features. Sadly didn't found a way to to that in 6 handily. Part of the reason civ 6 "feels slow" is that its controls are a joke. Last edited by Martin ; Nov 8, 2016 @ 9:33am Jun 1, 2012 · However, there are still serious issues left - the AI is left behind with strategic ressource managment ( [NFP] - [1. The tech tree is bigger so you'll feel the game is longer over that of previous civ games. I find it hard to choose any other speed. As an Epic Speed Player from Civ 5 i must say normal speed on Civ 6 feels soooo slow. I guess most people have this figured it out by now, but as I've tried pushing into harder difficulties, I've found more success with the Epic game speed, and the key difference is units and war. If you go with Extended Epic, you get close to 100% slower progress while keeping the production rate from Epic. Just finished my first game as England and the research and the production feel kinda of with the normal gamepace. (I also sometimes use 50%build cost mod to amplify this) One thing I’ve noticed when playing Epic vs standard, and immortal vs emperor is that the bigger maps are more difficult with higher difficulty. Marathon is too slow. If you never play standard speed, then list the speed. I am a bit confused with the values in the file and what they Jan 7, 2019 · This way its a lot easier to get ahead on epic speed comapred to quick. You can research most techs at a speed of one per 4 or 5 turns. Overall, the AI will do a little bit more poorly if your player slower games: The AI doesn't change play styles, but you will have more time to do things, prepare combos (the feudalism combo with builders is quite hard to miss in epic/marathon) so you do less My favourite speed is epic. This, basically. Epic game speed suits my needs perfectly. AI is definitely more challenging. I think I found the formula for fun - Epic speed, Large map, Continents map, Medium sea level, 9 or more civilizations ;) 2nd biggest lesson - do NOT automate your workers. However, I understand the slower game speeds give ample time to strategize. Additionally, a lot of the Civ-specific bonuses and perks felt watered down and marginally effective. I've been looking at some strats lately and they all use Standard speed, so I'm not sure what parts of the strategies need to be tailored specifically to Oct 29, 2016 · And yes, previous civ games followed similar slowing down. _____ Jan 25, 2022 · A short overview of the Game Speed in Civilization 6 Gathering Storm. Excellent mod and I probably play with it more than all the regular game speeds combined. 34 Standard (normal speed) = 1 time length = 2 Epic (50% slower) = 1. Posted by u/AR3A5151 - 8 votes and 6 comments Download and play Sid Meier’s Civilization VI for PC at the Epic Games Store. So, whatever game style you lean towards influences speed Units can only make one movement per turn, and their travel distance doesn't change based on the game speed. I always go builder --> settler, and then maybe 1 troop (slinger/warrior) if the barbs find me, otherwise either another builder or settler. That would transform a game that is already overly concerned with "builds" and victory conditions (compared to earlier Civs, which I felt were more relaxed about how you played), into even more of a gamey experience, and I like my Civ games to feel at least a little epic. If I play solo, which I prefer, I use Huge map with 22 Civs, Continents and islands, high sea level and old world setting. I use those, on standard speed. 133 votes, 23 comments. In Civ V, I generally play on Standard or Quick, because the production speeds on epic or marathon are way too long. Aug 13, 2020 · Civilization 6 game speeds. May 28, 2020 · Stuck in epic speed, always feel rushed through the ages in standard speed. Oh yea, I played this bitch all night and got the best result ever on Noble (don't laugh, I played standard speed before with disastrous results). Do other players feel the… So I modded epic speed to be 2x slower than standard(its normally 1. A place to discuss all things Sid Meier’s Civilization VI! Always take one more turn! I've been playing the free Epic Games version of Civ 6, and feels the need for some mods, as the base game, especially the AI, is weak. 00x: Normal speed game. I did play online speed for the first time when trying to get Bolivar's achievement for his UU. It can be tough to commit to playing a civ for a week though Nov 14, 2017 · Instead wars are incredibly over limited on every game speed because it takes WAY WAY WAY too long to build anything in Civ 6, especially given the complete fing stupid decision by the devs to limit the number of times you can use a builder to improve a tile. For myself, i play civ6 on deity epic speed and i literally hate the early game, but its fullfilling obce you reach the threshold in which you break even with ai. Marathon 0. Epic 0. List the turn you won, the win type, and the difficulty you play. xml file for Civ VI to see what would need to be modified to change how it works. Fin Scythe Pickaxe. I got a 152 turn culture win on deity with Mansa Musa. 5x for epic, 3x for marathon). Typically I’ll create a game on a huge map using the marathon speed option, crank the number of city states to max and delete two or three civs for the AI to play as. *Technically speaking, it was 180 turns, but it would have been 60 turns on Standard Speed so you know my claim is TECHNICALLY ACCURATE AND I WONT HEAR ANYTH It's the same, don't even bother. So slower play speaks to the strategic players mind knowing whats needed ahead of time, having anticipated whats needed long before it ever was. 141K subscribers in the CivVI community. But I also only play until like the modern era, usually because I've emerged as a clear favorite to win the game by that point and the game devolves into tedious micromanagement without the excitement of the rapid expansion of earlier eras. I play on emperor and usually it is a more even match for me on standard. Posted by u/BillyYank - 26 votes and 9 comments Progression through the trees is slowed down to roughly the same speed as marathon (with a couple other tweaks for balance), but the build times for units and districts/buildings are kept roughly the same as standard speed. Koi Brawler Zero Outfit. Marathon is also fun, but I find myself abandoning games far more often because I just can’t Jul 17, 2021 · The longer the speed, the less of an advantage the A. From here, we get more exact descriptions. 553K subscribers in the civ community. com/civ6-game-speed/ Subscribe: https://www. Oh and epic is feels tougher on higher difficulty when the AI early rushes you before have time pump out some units. Out of 1,000 roads to victory in Civ, mine leads to Rome. In Civ V I play Epic speed/Emperor (might move to Immortal depending on how much more I play)/8 civs/pangaea and very rarely fractal. The game is also balanced on that speed; stuff scales oddly on slower speeds, and other things just don't work. Basically, I am looking for Epic speed in tech and civics (and time) with Standard production (and everything else). 0. Feb 24, 2020 · So I was playing a huge map at Epic Game speed on Emperor difficulty. After 200+ hours of playing Civ 6, I've managed to accomplish something that I've never achieved before in Civ 5 : beating deity at epic. To start with, I really love Civ VI - I think that Firaxis has done an absolutely fantastic job with this installment to the franchise. Personally I always play on online speed since civ games take a very long time to finish. In Civ VI I do about the same, but I probably won't be moving up to Immortal any time soon (I'm actually still playing King because 58 hours in and going wide/prioritizing production still feels weird), and play 13 votes, 27 comments. On epic and marathon you have to be prepared, there is no option to just not be ready. 6 minutes per turn. Map Continents, maybe sometimes Pangaea. 118 votes, 24 comments. Civ Rev is considered simplified and sped up when compared to the numbered titles. On Epic speed, it is extended to 750 turns, and on Marathon speed, it can go up to 1500 turns. I usually play at Epic speed - I like to take my time over a game. On normal speed, when you get to the enemy, you will have 6 turns before they have crossbows. Is a large(r) map more suited (read: balanced) for this game speed? 2. e. Aug 3, 2012 · Everything that's 30 turns on standard (such as AI trades) is 45 turns on epic and 90 turns on marathon. My current game is going just how I like it. May 27, 2020 · An interpretation of the original "Extended Eras" mod or "Historic" game speed idea from Civ 5 and similar mods for Civ 6. I had an amazing start. Feb 21, 2006 · Now. Man I wish we could actually add alternative game speeds to the game. The mod reduces the production costs of units, buildings, and districts to Standard game pace costs, while increasing Techs and Civics to the Marathon game pace. May 25, 2017 · as i understand it, the eras duration is 40-60 turns on normal speed. I have played on epic for a while but I'm thinking about going back to normal speed because I feel you have to reroll more often on slower speeds and then the game gets easier once you get off the I like playing on Epic speed when I'm an Ancient/Classical era civ, because on normal speed it just seems like time goes by too quickly to do anything meaningful with your unique units. Standard 1. In my experience the slower speeds tend to exacerbate the problems with higher difficulties. I suppose that's possible but I'm thinking you're exaggerating or unknowingly playing on a different speed. For example: I am playing Civ 6 at Epic speed (on a huge map, Emperor difficulty) It is 1904 (turn 495) and the Zulu and I are fighting each other with Giant Death Roberts. In both cases it's harder at the very beginning and then easier once you get established. I never have played multiplayer before, though. 9] AI strategic ressource storing/trading logic puts it behind on Epic/Marathon game speeds | CivFanatics Forums) and if you play on bigger maps, Marathon games are prone to be impossible to continue at some point ( [NFP Slower game speed should make it easier for you as a human. Jolt Batons Pickaxe. I almost always play on "Online" speed when playing single player and I can't stand a marathon game speed, especially with more than like 8 civlizations. 5 faster than standard and 3 times faster than quick and unit movement is where you get the advantage over the AI whereas the AI gets advantages in production, science and culture. Playing on Epic speed now truly feels epic, with enough time for war, politics, economy, building and exploration. Epic is only a bit slower then Civ3 I think. Let's say you are winning on turn 300, 180÷300=0. :x What are the advantages & disadvantages to playing Online speed vs Standard speed, aside from obviously shorter games? I normally play with a couple friends and we always pick Online speed. Just curious what speed do you guys on r/civ usually play and for what victory types. Things were great at the beginning. 36 minutes per turn. Jan 6, 2025 · This mod tunes balance and pacing across all of Civilization VI, making era progression more smooth, challenging and immersive. The enemy is 4 turns away. A place to discuss all things Sid Meier’s Civilization VI! Always take one more turn! Also consider that this effect also works in the AIs favour at the start of the game for high level play, meaning it will take you longer to get your own troops out and the archery upgrade in epic and marathon since they start with a bunch of troops. It could stand to use + improve on the UI of its predecessor though. 11 Here are the game speeds, with resulting time length, and ratio to smallest time length: Online (double speed) = 0. Reply reply Aug 21, 2005 · I was looking at the gamespeed. 148K subscribers in the CivVI community. Also with 255 turns to go all the Great Sep 30, 2024 · There are five different game speed settings in Civilization 6 – gathering Storm: Standard is the default at 500 turns and 100% speed, It might take an average player around 30 hours to finish all turns on a standard map size. the turns remaining for the current era get fixed at least 10 turns before the era ends (i. Also in war, A defender has a lot easier time on quick. 33x: Very prolonged game (200% slower). I would recommend these speeds at each map size: Duel - Online Tiny - Online Small - Quick Standard - Standard Large - Epic Huge - Marathon Apr 28, 2021 · Babylon has slightly different logic. No one plays quick. I'm an epic speed man. On Quick, if you try to attack a distant opponent, your army may be outdated upon arrival. Basically everything is scaled based on game speed except for the rate at which units move. Undertow Back Bling. For Babylon, it saves 10 turns (so their ability saves 6 compared to a normal civ) on normal, while they save 20 turns (so their ability saves them 12). I've looked for AI and also research speed adjustment mods, but the popular ones all seem to only work with Steam version. Quick 1. On Epic speed, units are important. Unit movement is faster relative to production and Tech/Civic progresses so unit micro is more important. Until I tried this, one of my chief complaints about Civ 6 was the relationship between production, research, and the pace of the game has consistently felt off in Standard and Quick games. Granted I'm playing as the Maya (<3) and they're a strong civ, but it usually isn't this easy for me. Relative to buildings and reinforcements being constructed, or new technologies found, marathon units are *much* faster. Mar 24, 2017 · This mod adds a new game speed called "Historic. 00x: Double-speed game used for online multiplayer. Speed is a game setting in Civilization IV that modifies the general costs and "scales" of all actions in the game, including the number of turns. at least 30 turns after an era starts) Jul 14, 2016 · This time *does* appear to scale with game speed (at least from normal to epic; normal has 20-turn windows, epic has 30-turn windows). Aug 20, 2013 · Marathon has always been heavily war-favored in any civ game with speed settings, because unit movement, healing, and attacking don't time-scale on a per turn basis with everything else. Hey, I'm Alexander and I just got bronze working and horsemanship! Alright, gonna build up a little army here aaaaaaaaaand it's already the Renaissance. On epic speed all your units move 1. g. Standard is the standard. That said, my absolute favorite way of playing the Civ franchise (a marathon speed game on a huge map) is a bit broken right now - not to overuse an r/gaming cliche, but after a few playthroughs, huge marathon games are literally unplayable to me in the game's If you are just getting started with the game, here are what the different game speeds mean and which you should pick I only play epic speed, I've got the trade values for flood gold and gpt memorized for luxury and strategic resources. Epic speed (Civ6). At fast speed, only 1 before they have crossbows. And its a lot easier to be on the offencive on epic speed. 5 time length = 3 Marathon (200% slower) = 2 time length = 4 Hey guys. What speed do you prefer to play MP on? How big of a map do you prefer to play MP on? Do you have any difficulties completing a game with other players? Apr 11, 2015 · Huge = 106×66 = 6,996 tiles = 6. V < > Revamped Civ 6 Sub Reddit! Come chat, meet, and have fun in the Civ 6 community! You want epic speed, anything else is pissing against the wind. For game speed I use epic. Koi Agent Chigusa Outfit Jan 26, 2019 · In Civ 4 I always played on epic and in Civ 5 I used to rotate between standard and epic, but in general games take longer in Civ 6 since there is more to do every turn due to the active research system, policy card micromanagement and a bit longer turn times in general. Dec 2, 2005 · If you are a succesful civ (top 3 civs in the world) then the speed of tech research is very fast. Generally speaking, Quick games have all their turn costs and research times 66% of their normal value (everything is a third faster), Normal games have 100% of their normal value, Epic games Aug 9, 2024 · I hope Epic and Marathon speeds are better calibrated in Civ 7. All my life from 1992 I playing mostly on Duel and Tiny maps (exept Civilization 1 of course). I've tried some slower speeds, including the Historic Speed mod, but the balance feels off. Standard speed feels rushed (e. But when I play on epic, I seem to get rolling much quicker. The game was starting to go stale but I found my stride again on Epic speed. I used to like marathon (and even slower than marathon speeds with the Rise of Mankind mod) in Civ 4, but I just can't stand marathon speed in Civ5 and civ6. A slower game speed means more turns for units to move, leading to faster exploration of the map. However, for Diplo, Science or Culture, epic speed just drags on too long. " Same analysis. Search this reddit for the research slowing mod and use tech 170/20 // civic 160/20 and enjoy a much better paced standard. I play to unwind, so the large and long game keeps me occupied while the moderate difficulty leaves me with some brain capacity to think about other things when I'm at it. Back in Civ4 days I would play marathon, but Civ5 and Civ6 epic speed is the sweet spot. Nov 22, 2017 · Epic - 750 Marathon - 1,500 Make Navies matter in Civ VII: you could try playing a faster speed because you can build more units before the barbarian scout Feb 18, 2020 · For Civ VI default settings when playing multiplayer, I leave everything on default, apart from map type and game speed. Steel melts at around 1500C, ceramics can withstand 4000C+ One of the most effective armour piercing techniques is a missile with a copper rod core that is super heated on impact by the explosion of the warhead and creates a jet stream of molten copper that punches through steel like hot needle through butter, spraying the 180÷500=0. If I had time, that would be my preferred setting. If I want to play a domination game I will play epic and huge map. 50x: Quick game (33% faster). so even if everybody is teching very fast, those 40 turns stay at least. They can take up to 20 turns to build a single unit. The slower the game speed, the "faster" units move relative to research/production speed, and thus more important war becomes. Oct 31, 2005 · I find epic speed to be just perfect for both Civ5 and civ6. May 19, 2017 · Civ 6 Speed Epic Hello, Does Changing the speed of the game from Standard to Epic give more turns or make developments slower? Why change the speed? Thanks, Mr. Unit movement over time relative to production is much more realistic, although even marathon is still much too slow for reality, where units should be able to move around the map quite quickly compared to research/production/growth. On epic! I don't want to know how fast it will be on normal or fast! One per turn on fast? The pace of normal speed is faster then Civ3. But in Civ 6 I feel too rushed with normal game speed. Also governers always take 5 (or 3 for Victor) turns to establish in all speed settings. NOTE: Historic Speed replaces "Standard. I play on Epic or occasionally Marathon, because I don't want wars lasting so long that Slingers can become Machine Gunners. Sid Meier's Civilization VI 2019 - Epic Speed Let's Play - Part 1Watch CapitalG play Civ 6 Epic Speed in this Let's Play Guide and Walkthrough to take your g Started playing on epic instead of standard speed recently and I am absolutely steamrolling on epic. png; M File:Marathon speed (Civ6). I encourage my fellow players to shake things up by changing the game speed! There is another tech hidden in the future era that unlocks two projects that each speed up the expedition by 1 light year and requires a spaceport to perform Reply reply Daaamn-Nigel HammurabiGame Speed: EpicMap: Pangaea Small (6 players)0:00 Settlement and development3:27 Wilhelmina's Surprise War5:46 Peace and Industrialization12:05 Wil May 22, 2024 · How many turns should a Civ 6 game last? There are three different game speeds in Civilization VI – Standard, Epic, and Marathon. Fast speeds also really doesn't go well with large maps, though I guess normal speed doesn't work for huge maps either. 6. i think he said that at the end of the last stream. I know there are some guides already but I want to specifically ask about online speed, immortal/deity, and if map matters, fractal. Faster speed is great for multiplayer for obvious reasons, but you may want to tune it down a notch for warefare. Civ 6 offers new ways to interact with your world, expand your empire across the map. The gold costs scale the same way (1. Normal speed because units seem to obsolete really fast on higher speeds. I have played on epic for a while but I'm thinking about going back to normal speed because I feel you have to reroll more often on slower speeds and then the game gets easier once you get off the Depends on mood. That's more of a problem with how eras are delimited, not with the game speed though. Oct 8, 2007 · If 6 wants to somehow "balance" the speed (good luck, it's impossible without different unit move speeds/turn based on game speed and scaled healing), civ 4 is not worth considering as a model. I now prefer Extended Standard over Epic. Im curious to see at what pace people like to play civ 6. I got pretty annoyed with how quickly units would become outdated. CIV that rely on a power spike on a specific era, specially the ones that are stronger at the ancient era are better on Epic speed. Hi everyone, I've done almost all my civving (700+ hours) on quick speed so far, but I want to try some of the strong military civs on slower speeds so I can make full use of their military units in the early game. com/c/comradek New here to civilization as I just bought the civilization 6 bundle on sale on epic. Standard is too fast to really benefit from new tech. If someone suddenly attacks you can build units every 2-3 turns, but on epic you need to prepare because of the longer build times. Huge map just means more space for barbs and the ai civs still tend to spawn right next to you. So epic games tend to get a bit boring for me before they finish in Civ 6. In Civ 5 sweaked gamefiles to have building speed and few others things of epic in marathon - this was it wasn't 60 turns for bloody barracks but game progressed slowly and steadily. So was wondering what you all do to help speed up production for new cities? First off, shout out to u/p0kiehl for creating the Historic Speed mod. (standard is 500). youtube. I like playing on Epic speed when I'm an Ancient/Classical era civ, because on normal speed it just seems like time goes by too quickly to do anything meaningful with your unique units. Abyssal Void Back Bling. I think the game developers have been trying to make the games quicker and more streamline after each generation. I became the tech leader much faster than I usually do when winning a science victory. Sep 9, 2018 · 1. For example, a luxury resource from a friendly AI will cost you 240g for 30 turns on standard, but 720g for 90 turns on marathon. I'm a somewhat new civ 6 In Civ 6, I now tend to play Standard Map Epic speed. If you like divergent playstyles and complex decision trees, you'll be happy to hear Civ 6 is far more in-depth and nuanced. Marathon is a little extreme, but I like epic speed a lot. unlocking the tech/civic tree faster than I can build districts/buildings/units or units becoming obsolete too quickly). The primary reason is that it somewhat addresses what I call the "3,000 year scouting mission" problem. This means a war at Online-speed could last through several eras, which is unrealistic (and silly). It took forever to play a game of Civ 3. But the later game is strange at these speeds. I caught up to the tech average before the industrial era and artillery rushed atilla, who had already conquered two civs almost completely. png Civilization Wiki is a FANDOM Games Community. Snowballing good decisions leads to victory in the same raw number of turns I was winning on Standard. It is represented as "Game Speed" on the Game Setup menu. No other changes. Even a standard speed game takes me 6-10 hours, my attention span is way to short for epic speed. I'd echo a lot of this. Wanted to ask if Civ VI is better served by playing on Epic speed? Epic speed in VI feels way too fast in terms of progressing eras. A subreddit dedicated to Sid Meier's Civilization, the popular turn-based series…. I typically play Civ 6 on Epic speed and on Huge maps. Killing a unit with a slinger might save a normal civ (say) 4 turns on normal speed due to the Eureka and let's say 8 turns on slow. kdhhss znzuu qlszkgf rlvys uabuu cfdeidzg azdre feeg ovp ljs datfnq woei ltkh whn dnain